Codex|Forged - Creative Production Command Centre
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Forge HQ / Codex|Forged Production House
Build products with the power of models

Forge is becoming the PHALANX example build lane: one command surface for requests, planning, storyboarding, orchestration, deployment, and shared creative output. This bundle keeps moving locally, survives low-credit nights, and gives Codex, Claude, and ChatGPT one clean production cloak.

Local-first runtime Server-side secrets Animation queue Multi-model build cloak
Launch Card
Marketplace-grade front door

This is the product-facing shell for Forge HQ. It should feel like a creative operations platform, not a utility panel: strong entry point, clear work lanes, and visible deployment readiness.

Studio Snapshot
Import accepts JSON bundles, intake queues, or plain text lines where appropriate.
Operational Modules
Command

Builder Control Room

Manuscript governance, release gates, lane mandate, and the production state of the writing room.

Storyboard

Shot Board

Genesis beats, generated frames, and the current trailer spine with preview playback.

Prompt

Prompt Forge

Scene prompts, production notes, and copyable trigger text for image and video generation.

Vault

Asset Vault

Local image imports, render references, and the asset register with drop-to-ingest support.

Story

Scenes

Build sequenced story units with beats, locations, notes, and canon tags ready for the trailer spine.

Motion

Animation Queue

Turn scenes into timed shots, camera instructions, narration, and queued render briefs.

Secure

Secrets Vault

Store token handles and production credentials server-side so the browser stays clean.

Agent

Orchestrator

Run the production coordinator against scenes, animation jobs, and stored secret handles.

Freeform

Ad Hoc Intake

Feed in rough commands, trailer beats, references, and notes without forcing them into a manuscript.

Voice

Offline Voice Stand-Up

Browser speech synthesis with queue playback, local presets, export, and import.

OpenAI Draft Assist

Use this lane for token-backed text and image generation. It is server-mediated, so the API key stays off the browser and the output can be dropped into the local studio bundle.

Use the cheapest model that still gives the quality you need.
Requests Desk
Live build intake
Priority lane

Incoming work, assignments, and the first-line build queue for Forge HQ.

Roadmap Control
Phases and build order
Planning

Current phase focus, near-term delivery path, and the sequence that keeps Forge coherent.

Project Comms
Shared direction and hand-off
Continuity

Key instructions, decisions, and hand-off notes that should stay visible outside chat scrollback.

Deployments
Routing and release state
Ops

Hostname readiness, deployment notes, and the public-facing route for Forge HQ.

Build Doctrine
Immediate Moves
HQ — SLT Approval Gate
0Awaiting you
0Approved
0Routed to agent
0Rejected
Work tickets raised by the Phalanx Digital SLT land here. Nothing runs until you approve it. Approving marks the decision; the PHALANX runner collects it on its next outbound poll (within 5 minutes) and routes the ticket to the target agent's INGEST. Rejecting archives it with your reason.
Recent decisions
SLT — What Your Operators Wrote
Job results, ticket triage and escalations from Konstantin, Maren and Kasper, pushed up by the PHALANX runner every 5 minutes. Tap an entry to read it in full. This is the same feed the PD portal reads — here so you can read them before the portal is built.
Phalanx Builder Manuscript Development Lane
Build, direct, and ship from one command surface.

Phalanx Builder governs every manuscript, scene, shot, prompt, asset, and release decision from concept through completion. Use this page to stage projects, check production gates, brief the creative lane, and keep canon, versions, assets, and release decisions in one place.

7Lane stages
5Core gates
3Tonight queue
Lane Flow
ConceptPremise, audience, lane fit.
BibleCanon, world, characters.
DraftManuscript build and versioning.
EditDevelopment, line, proof.
ProductionCover, EPUB, PDF, audio.
PublicationRelease decision and listing.
ArchiveSSOT, prior versions, evidence.
Release Queue
Production Gates
Writing Lane Handoff

Copy this into the creative GPT lane when starting or continuing a manuscript. It keeps that lane aligned to Collective Writings governance without forcing the creative work to happen inside this dashboard.

Ad Hoc Intake

Drop in anything that does not belong to a manuscript yet. Use this when you want to feed the builder ideas, trailer beats, references, commands, or rough creative fragments.

Drop JSON, TXT, or image references here
Files can be imported as intake items. Images are stored locally as asset references when possible.
Ad Hoc Queue
Offline Voice Stand-Up

No external API required. This runs on browser speech synthesis so you can stand up narration, previews, and rough voice tests locally.

Drop TXT or JSON voice scripts here
Imported text becomes the active voice script. Imported JSON can restore presets.
Queue Preview 0 lines
No script loaded yet.
Saved Voice Presets
Genesis B1 - Production Shot Board
Loading assets...
Scene Prompt Forge
Loading prompts...
Codex|Forged Asset Vault
Drop image files here to add local assets
Imported files are stored locally in your browser and shown alongside the remote asset register.
Loading assets...
Scene Register
Loading scenes...
Animation Queue
0Queued shots
0sTotal runtime
0Linked scenes
DraftPlayback state
GEN_QUEUE_01
Animation queue idle
Select a queued shot or seed the Genesis queue to start previewing the trailer spine.
Draft
6s
Camera language will appear here.
Motion direction will appear here once a shot is selected.
Narration / Audio Beat No narration loaded yet.
Queue Context No scene linked yet.
Shot 0 / 0 Current playhead

No animation job is active yet.

No queue timeline yet.
Loading animation queue...
Server-Side Secrets Vault
0Secret handles
0Studio bound
0Animation bound
0Agent bound
Loading secret handles...
Production Orchestrator
0Logged runs
ProductionCurrent mode
0Scenes in lane
0Queued shots
Loading orchestrator log...
Voice Booth
0Clips recorded
0Distinct voices
ElevenLabsProvider
multilingual v2Model
Loading clips...
Drafting Sandbox
0Draft episodes
0All green
0Awaiting approval
0Blocked
Orchestrator boards land here first. Gates run automatically on every write. Non-canon episodes auto-promote when all gates pass and the production lane is clear; anything touching Orion Inc, Orion Alpha, M1/M2/M3, Pilbara or Xylos Kor always holds for your approval. Draft renders are capped to sora-2 at 1280x720 — sora-2-pro unlocks on promotion.
Loading draft episodes...
Video Render Lane
0Render jobs
0Completed
0In progress
sora-2-proDefault model
Loading render jobs...
Comic Booth
Paste the comic maker URL and load it. It is saved locally for next time.
Forge HQ / Requests
Direct the build without losing the plot

Use this page as the real request desk: capture the ask, declare the lane, tag the priority, and keep the brief visible enough that Codex, Claude, or ChatGPT can pick it up without continuity loss.

Forge Requests
Loading Forge requests...
Forge HQ / Roadmap
Sequence the platform properly

This is the build-order lane. Use it to keep Forge from becoming a pile of half-finished ideas: define the phase, set status clearly, and preserve the reasoning for why a piece lands now instead of later.

Forge Roadmap
Loading roadmap...
Forge HQ / Comms
Keep the direction on the surface

This is the continuity lane for instructions, decisions, hand-offs, and notable pivots. If it matters tomorrow, it belongs here rather than trapped in thread history.

Forge Comms
Loading comms log...
Forge HQ / Deployments
Ship the surface with route clarity

Use this lane to record what is staged, what DNS or proxy work is pending, and what is genuinely live. It is the operational truth for public-facing Forge routing.

Forge Deployments
Loading deployment log...
Live Trailer Preview
Genesis teaser sequence

A fast preview pass through the current story spine. Click play to step through the teaser beats without leaving the builder.

No linked frame loaded yet
Shot 01
Human Breach
Black-clad human special ops breach the fabrication hall, weapons up, stunned by the cathedral scale.
00:00 / 00:00
Voice lineThey came for resistance. They found a cathedral.
Audio idle
Enhance controls
Score18%
Bass0db
Treble0db
00:00Shot 0102:53
Previous shot
-
-
Current shot
Human Breach
Current trailer beat.
Next shot
-
-
Trailer controls
Playback deck for the live preview.
Beat map
Use this rail to track where the trailer is without covering the frame.